ContentsThe library

Systems That Evolve

Drawing the States Instead of the Clock

Last timeNudge It, and See Whether It Comes Back

Plot the two numbers of a state against each other instead of against time. The clock disappears, a history becomes one curve, and the fact that curves cannot cross decides a great deal.

So far every picture has had time running along the bottom. That is the obvious

choice and it has a cost: a system of two numbers needs two curves, and the thing we

actually want to know, how the two numbers depend on each other, is not drawn at all.

This lesson throws the clock away.

FIG 1A state is a point, a history is a curve
the state after k steps, which was a list of two numbers and is now a location
the two numbers read as coordinates. For the valley, rabbits across and foxes up
is a point of the plane. The notation says only that two numbers make a location, which is the whole idea this lesson rests on
The two numbers of the state are read as the two coordinates of a point. Every situation the system can be in is somewhere in this plane, and every point in the plane is a situation. Advancing the rule moves the point, so a history is a sequence of points, and joining them gives a curve. The step number k labels the points but is not plotted.

The state as a point

Take a weight on a spring, which is the simplest two-number system there is and the

one case where the answer is known exactly in advance. Its state is where the weight

is and how fast it is moving. Plot those against each other.

Everything about the motion is in that single loop, and the clock is nowhere in it.

Going round once is one complete swing out and back. Starting the weight with a

bigger pull draws a bigger loop around the same centre. Starting it at rest in the

middle, which is the resting state, draws a single point.

The lesson stops here

5 more paragraphs to go

You have read the opening. The rest of the argument, the problems that check whether it landed, and the lines worth keeping at the end all come with a plan.

The first lesson of every course in the library reads the whole way through, free, so you can see exactly what the rest of them are.

See the planThe contents

This is the reading half

Starting the course gives you your own copy of it. Every idea on every page has problems standing under it, marked with a reason rather than a tick, and any sentence you do not believe can be opened and argued with. None of that can happen on a page nobody owns.

The contents

The rest of this course

  1. 01A State and a Rule
  2. 02Where Nothing Movesopening only
  3. 03Nudge It, and See Whether It Comes Backopening only
  4. 04Drawing the States Instead of the Clockyou are here
  5. 05Round and Round, and What Holds It Thereopening only
  6. 06Many Parts, One Totalopening only
  7. 07When Small Differences Growopening only
  8. 08How Far to Trust a Long Runopening only

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